Snag yourself a full-game code!
As you may know, we rate Shining Gate Software’s XBLIG Decay – Part 1 and Decay – Part 2 pretty highly on infinitecontinues. So we’ve teamed up with the developers of these creepy point’n'click puzzlers to bring you the chance
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Indie dev Adam Holmes on the power of nostalgia.
Adam Holmes is the man behind recent XBLIG Hurdle Turtle, the simple but effective blast of retro gaming goodness that we recently reviewed. With Pixel Whirled, another 8-bit-inspired title, also on his CV, he knows a thing or two about
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It’s the little things. Hurdle Turtle’s digital ‘front cover’ is styled identically to the earliest NES games, blockbusters like Super Mario Bros. and Metroid. At once both a reverential nod to the early forefathers of a relatively young industry, and
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The Text Zedventure creator.
After enjoying a trip back to simpler times with the unique Text Zedventure, I tracked down its creator Matthew Reynolds to talk about his game. Matthew tells us why he chose Save The Rhino as the charity which some of
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I get the feeling that Text Zedventure was developed for me. Or at least the special subset of people who held choose-your-own-adventure books very dear to their hearts. As a young boy, I used to love ‘playing’ the Fighting Fantasy
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Reviewing Decay – Part 1 using traditional videogaming criteria is a tricky business, as it bears little resemblance to anything else on the Xbox Live Indie Game platform, or any of the current crop of retail titles. Sure, there are
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Even he finds it bloody hard...
Following on from last week’s developer interview for FlipSide, infinitecontinues brings you another Q&A session with the creator of this week’s reviewed Xbox Live indie title, The Impossible Game. FlukeDude (Twitter feed here) gives us the lowdown on the choices
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I must be feeling masochistic. After subjecting myself to Brian O’Keefe’s brutal gate-’em-up FlipSide last weekend, this week I cranked up the difficulty gauge by yet another notch by downloading the ominously-titled ‘The Impossible Game’ from the Xbox Live Indie
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'I wanted it to be really, really hard.'
So impressed were we of independent game FlipSide, that we asked its creator Brian O’Keefe to answer some questions about his Xbox Live Indie Games title. Happily, he obliged, answering the following questions by the magic of email from all
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Despite loving blockbuster games from big-name developers as much as the next person, infinitecontinues also likes to champion the cause of the proverbial ‘little guy’, the one-man-band outfits whose love of videogaming inspires them to put together their own creations.
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