On his horror influences.
Following on from our review of unsettling old-school point ‘n’ click indie game Decay -Part 1, we managed to elicit the answers to a few questions from the founder of Swedish-based Shining Gate Software, the developers behind the game and
Reviewing Decay – Part 1 using traditional videogaming criteria is a tricky business, as it bears little resemblance to anything else on the Xbox Live Indie Game platform, or any of the current crop of retail titles. Sure, there are
Hey ghosty, say 'Cheese!'
“Why won’t she fucking RUN?”
It is a proclivity of all ’survival horror’ titles that your character must move… agonisingly… slowly…. (the influences of Resident Evil are obvious in the opening stages of Project Zero), but the frustration of this fact
Too much chat, not enough dismemberment.
Being a fan of the original Dead Space, of on-rails-shooters in general, and being the only genre where my girlfriend and I can play together in perfect harmony without me screaming at her for constantly making her character either look
After reaching the fantastically creepy morgue section the other night (“When’s it going to stop?” said my girlfriend of the moaning) in Batman: Arkham Asylum, it got me thinking of times when videogames have actually really chilled me.
Two moments come
Surprisingly teeming with life...
Dead Space seems intent to make you love and hate it in equal measure. For every three set pieces that have you gaping in wonder, there will be a fourth that has you weeping (or turning the air blue) in