More indie terror from Shining Gate.
It’s often a fine line between weaving a suspenseful story or a nonsensical wild-goose chase; even more so when you break up the tale into episodic content and deliver it piecemeal (see Lost, for example). Decay – Part 3, from
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Another well-crafted horror episode.
It’s always heartening when a developer’s love for their medium shines through so clearly in their work, mirroring the player’s own passion. We touched on Shining Gate Software’s fondness for survival horror grandaddy Resident Evil in our review for Decay
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It’s the little things. Hurdle Turtle’s digital ‘front cover’ is styled identically to the earliest NES games, blockbusters like Super Mario Bros. and Metroid. At once both a reverential nod to the early forefathers of a relatively young industry, and
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I get the feeling that Text Zedventure was developed for me. Or at least the special subset of people who held choose-your-own-adventure books very dear to their hearts. As a young boy, I used to love ‘playing’ the Fighting Fantasy
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Reviewing Decay – Part 1 using traditional videogaming criteria is a tricky business, as it bears little resemblance to anything else on the Xbox Live Indie Game platform, or any of the current crop of retail titles. Sure, there are
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I must be feeling masochistic. After subjecting myself to Brian O’Keefe’s brutal gate-’em-up FlipSide last weekend, this week I cranked up the difficulty gauge by yet another notch by downloading the ominously-titled ‘The Impossible Game’ from the Xbox Live Indie
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Despite loving blockbuster games from big-name developers as much as the next person, infinitecontinues also likes to champion the cause of the proverbial ‘little guy’, the one-man-band outfits whose love of videogaming inspires them to put together their own creations.
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