-
Advertisement
Stay Updated
Videogame Minimalism








Buy Videogame Minimalism merch
Twitter Feed
- Just finished Tom Bissell's "Extra Lives". What a fantastic read. His appendix on Demon's Souls had me nodding along sagely. He nailed it. 1 month ago
- Argghh, the *appalling* combat mechanics of Silent Hill: Downpour are going to make me give up on it, I feel. Such a shame. 1 month ago
- New Post - http://t.co/NpzakwY6 || ICC Update #36 - Of new old games and never-ending franchises http://t.co/EdC0YfuQ 1 month ago
- Yet another game where a frustrating and cheap final boss sours the entire experience. When will game devs learn? 1 month ago
- Revisiting Alan Wake. Was hoping sprint duration had been patched. But nope, he still runs like a 40-fags-a-day geriatric with broken knees. 1 month ago
Tags
2D 2K Marin 3D Dot Game Heroes Action Adventure Apparel Art Battlefield: Bad Company 2 Bayonetta Bioshock Bioshock 2 Capcom Darksiders Design Dice Discussion Flickr FPS Funny Hack 'n' Slash Heavy Rain Horror Interview mario Megaman Multiplayer Nintendo Platformer Playstation PS1 PS2 PS3 PSN Puzzler Retro Sega Shining Gate Software Shooter Street Fighter The IC Collection Videogame Minimalism Wii XBLA XBL Indie Games Xbox 360
-
Advertisement




Heart Of Darkness
A million ways to die.
September 28, 2009
infinitecontinues
‘They don’t make them like they used to’ is a common enough adage. If you are the quick-to-anger type (like myself, I should add) you’ll be quite glad of that. After dying in the region of 30-40 times in my first half hour of play, I can safely predict that Heart Of Darkness is likely to be the most testing game I’ve ever played.
The plot elements I’ve uncovered so far are rather far-fetched. The player controls a boy called Andy; a rascally little imp who escapes the classroom in the opening ‘cinematic’ (it’s incredible to see how far CG has come in 11 years) to lounge around on grassy hill with his favourite companion, his dog Whiskey. A solar eclipse occurs, and for some reason, sucks up the dog. Even more illogicly, the boy has somehow managed to craft a spaceship in his treehouse, and sets off into the sky in order to save his canine, but the crash lands into a twisted other world, with the primary objective of rescuing his dog from a shadowy figure called the Master of Darkness. Oh, that old chestnut, right?
So, cue a tortuous platform-puzzler hybrid that sees you trynig to navigate the dangers of each screen, whether they take the form of shadowy, spider-like monsters or ginormous gelatinous lizards and more, in order to reach the next (harder) one. Think Flashback breeding with Samorost, yet a thousand times more sadistic. I’ve already died in a multitude of different ways, each one ‘rewarded’ with some really beautiful animation, and a cutscene depicting Andy falling to his death that I’m already painfully familiar with. As anathema to the multidinous ways of playing the current crop of the industry’s finest games, there is one way and one way only to tackle each screen – the challenge comes in how few deaths you endure in finding it. Requiring pin-point timing, some lateral thinking, and sheer bloody-mindedness, Heart Of Darkness is an old-fashioned challenge, but one that I’m looking forward to now that I’ve come to terms that I’ll be sending Andy to grisly deaths over and over and over again.